Kevin O’Flaherty – Game Development
Create Arcade-Style Video Games with Python. Become a Game Programmer by Learning the Techniques Used by the Pros!
Do you have an idea for a game you’re itching to produce? Do you want to know the professional techniques used by game developers worldwide. Do you want to be able to create “real” games using game physics and artificial intelligence? This is the course you’ve been waiting for.
Join game developer Kevin O’Flaherty for this dynamic course with four hours of video lecture, dozens of code samples and engaging lab exercises designed to help you remember everything!
Take this course only if you want to learn professional game development techniques. This course is taught in Python (an easy to learn language with clear coding conventions) but the language you use doesn’t really matter. You’ll be learning how to develop games, and the concepts this course covers can then be applied to any programming language.
If you are serious about learning the techniques pros use to develop games, this course is for you!
Your Host
Kevin has always been one to walk the unbeaten path. He discovered programming at age 13 and game development soon after. A couple years later he launched a website featuring tutorials and interactive resources for the Torque 2D engine. The resources can still be found at torquescripter.com.
Kevin received a Computer Science degree from Stony Brook University in 2013 and has since used his education and experience to jump head first into entrepreneurship, ups, and the web.
Episodes
- Introduction (0:52)
- A Simple Game Loop (10:02)
- Understanding Frame Rates (10:32)
- Section Summary (0:53)
- Lab 1
- Your First Game Loop (9:45)
- Introduction (0:45)
- Surfaces (7:38)
- Working with Images (9:44)
- Image Processing (8:59)
- Managing Game Assets (16:17)
- Section Summary (0:31)
- Lab 2
- Introduction (0:50)
- Simple Game Physics (8:05)
- Player Input (14:26)
- Thrust and Damping (12:54)
- Collision Detection (6:42)
- Section Summary (0:35)
- Lab 3
- Introduction (1:07)
- Game Object Logic (14:54)
- Game Event Logic (10:00)
- Delaying Game Events (10:38)
- Section Summary (0:50)
- Lab 4
- Introduction (0:48)
- Simple Enemy AI (16:36)
- More Enemy AI (11:14)
- Game Progression Logic (16:43)
- Section Summary (0:33)
- Lab 5
- Introduction (0:42)
- Animations (13:54)
- Implementing Scores (13:33)
- Adding Sound (7:49)
- Section Summary (0:32)
- Lab 6
- Solutions
Proof Content
Sale Page: https://techlearningnetwork.com/p/game-development
Archive: https://archive.ph/wip/Lp6Lw
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