Reece Siksay – Construct 2 for Beginners
Make Sophisticated Games without Writing Code
For years game development was considered one of the most complex tasks a developer could tackle. What seemed the most trivial of games required months of work– and years of programming experience.
Now, imagine being able to develop and publish your own games. Imagine that game for sale on all of these platforms:
iOS/Apple App Store
Android/ Google Play Store
Amazon/ Amazon AppStore for Android
Wii U
More…
Once you master Construct 2 you’ll be able to develop exciting, sophisticated games in a nearly code-free environment. Those games will be able to be distributed across the wide network of online app stores and game libraries. And these are not just your average games…
With Construct 2 and the what you learn in this course you’ll be able to create 2d games such as platformers, jumpers, wave-based games and much more. You can include advanced features such as in-app purchases and multi-player options. You can even borrow game assets included with the platform to get you ed.
With Reece Siksay as your instructor, and LearnToProgram’s new course Construct 2 for Beginners, you’ll be making entertaining games very quickly.
Your Host
Reece Siksay joined the LearnToProgram in 2014 as a host of the web series QuickBytes. A graduate of UConn with a degree in economics, Reece enjoys mathematics and problem-solving. A largely self-taught programmer, Reece is proud to share his knowledge in order to help others learn new languages. In his spare time, Reece likes to go thrifting, all while drinking Arizona iced tea, eating a bagel, listening to Eminem, and wearing only the classiest of suspenders.
Episodes
- Construct 2 (0:40)
- Get to Work! (5:47)
- ing Sprites (7:52)
- Sprite Manipulation (9:10)
- Lab 1
- Top Down Games (0:36)
- Crash Course in Collisions (4:57)
- More Behaviors (9:05)
- Adding Events (8:31)
- Don’t Get Caught! (12:11)
- Code from this Section
- Lab 2
- Platforming (0:38)
- Parallax (5:24)
- Creating Other Characters (13:51)
- Keyboard Events (11:43)
- Passthrough (12:59)
- Level 1-1 (10:38)
- Code from this Section
- Lab 3
- Logic Games (0:40)
- Variables (5:38)
- ing our Implementation (9:23)
- Winning (13:29)
- Visualizing (6:34)
- Code from this Section
- Lab 4
- AI’s Importance in Games (0:38)
- Killing the Enemies (9:09)
- Random AI (8:25)
- Player Pathing AI (10:16)
- Wandering AI (10:15)
- Code from this Section
- Lab 5
- Physics and its Applications (0:38)
- Gravity (8:58)
- Bouncing and Sliding (7:29)
- Creating Launchers (9:16)
- Pushing Through (9:17)
- Code from this Section
- Lab 6
- Be Unique (0:36)
- Jumping and Sliding on Walls (8:17)
- Creating Climbable Objects (7:07)
- Creating Secrets (10:07)
- More Gravity! Part 1 (12:03)
- More Gravity! Part 2 (8:58)
- Code from this Section
- Lab 7
- Style and Sharing (0:37)
- Creating a Menu (12:30)
- Scaling and Sizing (6:22)
- Making Touch Controls (7:01)
- Sending your game to your friends (2:17)
- Lab 8
Proof Content
Sale Page: https://techlearningnetwork.com/p/construct-2
Archive: https://archive.ph/wip/RHQiM
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